Main collision file, matches the main course model appropriately, more info below.Īnother collision file, doesn't match the main course model nor the final Mario Circuit course model, more info below. Model division file, seems to match the main course model appropriately. Light information file, similar to the final version found in the Mario Circuit course archive.Īnother light information file, differs from the previous one and the final version.Ĭharacter light information file, uses different internal names than the ones found in used courses.
The following files can be found in the course archive:
#Mario kart 7 rom 3ds download archive
Since the course archive lacks many important files, and the course information (kmp) file is in an early format, the track crashes when trying to load it. There are no references to this course in the game's code. It is essentially an early version of Mario Circuit, with slightly different geometry, collision and parameters. This is the only unused track in the game. It is the same as the used texture, but without transparency.įile: MK7 Gctr MarioCircuit Divide Restoration.zip (1.30 MB) ( info) In the files for DK Pass, there is an unused texture called test_glideboard. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim.
In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images. There are lighting differences on Mario and the pink hill in the background.The coin formation is the same as in the beginning of the credits in the final.There are four item boxes in the dummy and five in the final.The dummy's item boxes are closer to their Mario Kart 64 design.It appears to have been manually edited out using an image editor.